#pragma once
#ifndef __MAINSCENE_H__
#define __MAINSCENE_H__

#include "cocos2d.h"

#if defined(_MSC_VER) && (_MSC_VER >= 1900)
#pragma execution_character_set("utf-8")
#endif

class MainScene : public cocos2d::Node
{
public:
	// there's no 'id' in cpp, so we recommend returning the class instance pointer
	static cocos2d::Scene* createScene();

	// Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
	virtual bool init();

	// a selector callback
	void onMenuCloseCallback(cocos2d::Ref* sender);

	// implement the "static create()" method manually
	CREATE_FUNC(MainScene);
};

#endif // __MAINSCENE_H__
